Exaggerated motions and electronic whines make ED-E's emotions (or whatever emotion-like attributes robots have) immediately clear. You speak with ED-E from time to time, and like some other wordless robots in the wasteland, you can understand his gobbledygook. It's telling that the eyebot ED-E, with his (or her?) wordless communication, is ultimately a more engaging character than the one who elaborates on nothing at all for countless minutes. And when the conclusion arrives, no matter which ending you experience, you won't likely walk away feeling like you learned much from Ulysses' winded monologues. What initially sounds like pearls of wisdom turns to chunks of gravel coughed up by a writer padding out a script with the same basic notions worded in 1,001 convoluted ways. In time, however, Ulysses' ramblings wear thin. Its people, more than that." Such vagueness serves the tale well at first, spurring you on to learn more about the land and your connection to it. "I carry no hatred for duty…if that's what this was. "You carry death wherever you go-if the Mojave doesn't know it yet, it will," he grumbles. In Lonesome Road, you piece together your unremembered past from Ulysses' nebulous dialogue. He is the sole survivor, and intrigued by the influence one person can wield over individuals, communities, and continents. Ulysses is a former scout and a witness to the nuclear disaster that wiped the residents of a community called The Divide off of the map. This is the last of the game's downloadable adventures, and it's entertaining on its own terms, if not an expansive and explosive conclusion to the New Vegas tale. It is an unusual adventure, more scripted and less open ended than you might have expected, but it's dotted with the kind of signature moments that Fallout: New Vegas typically lacked.
This narrative structure is thematically relevant: Lonesome Road is about the faded memories of the past and how they affect the choices you face in the here and now. Meanwhile, snippets from the past tell you of ED-E's creation and creator. In the present, a fellow courier named Ulysses growls solemnly at you through ED-E, tantalizing and annoying you with piles of vague, oblique dialogue. This robot-ED-E is its name-also serves as a conduit of both the present and the past. Your sole companion is a hovering robot that speaks in bloops and bleeps, though your adventure isn't devoid of human connection. Fallout: New Vegas - Lonesome Road is aptly named because the path you travel through this linear add-on is a solitary one.